![]() Exiting the game will now destroy all your units and structures. Removed AI takeover from Multiplayer games.Made it so Middle and Right-click scrolling no longer removes a structure placement selection.This should help optimize Harvester behavior within certain resource fields. We’re experimenting with new Harvester logic, where Harvesters will now return to the original tile they harvested from and prioritize the fullest tile.Added the ability to load a saved game from the Replay Mission dialog.The Build Time tooltip will now update to reflect an increase in build time due to low power. ![]() There is now a maximum of a 4x build time increase for being at zero power (Compared to roughly 27x in the legacy title), which will ramp depending on the amount of low power.
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